﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace dkProfiler
{
    /// <summary>
    /// Class for easier reference to the various item slots
    /// </summary>
    public class Equipment
    {
        public int Head { get; set; }
        public int Neck { get; set; }
        public int Shoulders { get; set; }
        public int Back { get; set; }
        public int Chest { get; set; }
        public int Shirt { get; set; }
        public int Tabard { get; set; }
        public int Wrist { get; set; }
        public int Hands { get; set; }
        public int Waist { get; set; }
        public int Legs { get; set; }
        public int Feet { get; set; }
        public int Finger1 { get; set; }
        public int Finger2 { get; set; }
        public int Trinket1 { get; set; }
        public int Trinket2 { get; set; }
        public int MainHand { get; set; }
        public int OffHand { get; set; }
        public int Sigil { get; set; }

        public double SumStat(string stat)
        {
            return 0;
        }
    }
}
